Worldbuilding Blogfest: Day 3

The magic part of today’s post is almost too easy. But The Actuator brings up a lot of ethical dilemmas when it comes to religion. Is it right to force somebody to be part of your belief system?

Worldbuilding Blogfest, Day 3: Religion and/or Magic

The Actuator, being a modification of our world, has people of all religions. However, the full scale changes The Actuator enacts fundamentally change the world so much that many people will be changed in ways incompatible with maintaining their religion. For example, if people in one place are changed into artificially intelligent cyborgs, their new condition may not lend itself to continuing to worship in the same manner as before.

One extension of this great change is the religious or non-religious beliefs of the Machine Monks forming the various pockets of change. Because the bubbles they altered will be heavily based in their own mind, predisposition toward a certain culture or religion will become widespread through the whole of the realm. In feudal Japan, for example, the people changed to Samurai warriors will subscribe to the Bushido code, even if they were Buddhists opposed to any form of killing before.

Magic of every type and system became real when The Actuator split the world into so many patches of surreality. In New Orleans, Voodoo begins generating good and bad spirits as well as zombies. Fantasy realms with archetypal wizards border the lands where the strange is commonplace. Astrology, necromancy, elemental magic, and every other form of magical art exists somewhere on the planet. If you have a flavor of magic you most desire, you just have to travel to the place where your brand of mystic energy is alive and well. Just be sure to follow the rules. The rules for each magic system will depend on the imagination of the Machine Monk responsible for the realm.

Don’t miss Day 4: Food, Drink, Holidays, & Culture.


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